Similar to items; I think fired arrows should also have a configurable time until they are destroyed in acid. This would help if we are using a custom generator that adds a ocean bottom, players are way less likely to chase after their arrows in acid then they are items (and items float now) so this would allow some control over arrows that would otherwise fall to the bottom of the map.
Similar to items; I think fired arrows should also have a configurable time until they are destroyed in acid. This would help if we are using a custom generator that adds a ocean bottom, players are way less likely to chase after their arrows in acid then they are items (and items float now) so this would allow some control over arrows that would otherwise fall to the bottom of the map.